Production:
Art:
Tools Used:
Game intention:
Develop a multiplayer game with aspects of different parts of the world in the form of varied princesses that brawl it out on four different maps.
What I learned from this project:
I learned the basics of leadership in a group environment within our field as a producer, and learned more complicated techniques for making materials within Substance Designer. The project as a whole taught the whole team a hard lesson on scope, and managing it properly.
Model made in Maya. Material made in Substance,
Gilded marble material.
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